﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.math
{
    public class Aabb // axis align bounding box
    {
        public Vector3 pos;
        public Vector3 size;

        public static readonly Aabb empty = new Aabb();

        public Aabb()
        {
            pos = new Vector3();
            size = new Vector3();
        }
    }
}
